![]() ![]() His tenure at SR began in late 2020 as a contributing Game Features writer before quickly becoming a Staff Writer, a role that gradually progressed into an Editor position. One of Kyle's earliest memories is of watching his older brother play Ocarina of Time, which probably explains how he ended up as an Editor for Screen Rant's Gaming section. It may not have 100 players airdropped into the map, but Hunt: Showdown's Quickplay stands apart from other battle royale games because of its incredibly unique and compelling gameplay. The hunt for Rifts and the eventual opening of the Wellspring make for an incredibly organic gameplay loop, where player agency is a primary factor in determining the course of events, the next best thing to more procedural generation in battle royales. Quickplay functions just like other battle royales, drawing every player eventually to the same location, but without an ever-shrinking ring to artificially force them. Once a fight starts - which can be heard from a great distance - other players have to decide between engaging and potentially eliminating rivals, or continuing on to the main objective of activating the Wellspring. Each of the 16 compounds holds at least one Rift, which naturally draws players toward one another for reasons other than just loot. The most important gameplay element which helps Hunt Quickplay stand out from other BRs, though, is the central importance of the Rifts. Being the first player to close four Rifts opens the Wellspring, which reveals that player's location for everyone else, kind of like when one of Hunt: Showdown's four bosses is banished in Bounty Hunt. All sorts of weapons, consumables, and tools can be found around the map while searching for the Rifts. Unlike Bounty Hunt, though, Quickplay doesn't allow players to make a load out beforehand, instead being equipped with a melee tool, a medkit, and one random starting weapon. The sequence of events isn't too far off of Bounty Hunt - players search compounds for Rifts (Quickplay's version of Bounty Hunt's Clues), with each one reducing the number of locations where another can be found. ![]() In comparison to more popular battle royale games, Hunt: Showdown's Quickplay is tiny with its maximum 12 players per match. It has the benefit of offering plenty of incentives to players, while bringing a wholly unique BR experience to the table. The Bounty Hunt game mode is why most players check out Hunt: Showdown, but the solo-only Quickplay is a fascinating and dynamic take on the battle royale formula. The battle royale genre has had a meteoric rise in popularity over the last few years, but Hunt: Showdown has quietly offered a contender for the top spot. ![]()
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